次へのステップ next step

to Yamagata, Kawasaki, Yamagata, niigata, Kyoto, Osaka, Fukui, Yamagata, Kawasaki, Sendai, Kaffe`s house in London, Cat`s house, and We are now in Leeds in friends house. 13th places to stay.

how incredible kids are coping with different beds to sleep on. indeed, the language problem is here, kids are playing to make friends wherever they are. what makes them sad is to leave after a short period of together-ness. sorry kids.

this is the outcome of 3.11. to be positive or negative will be entirely up to what we will make out of it.

山形,川崎,山形,大阪,京都,福井,山形,仙台,川崎,ロンドン,またロンドンの知り合いの家,そしてリーズの知り合いの家は13件目.

子供たちはよくやってくれている.言葉のずれはあるけれども,仲良くしたいと遊んでいる.何が悲しいかは少し仲良くなった頃に別れなくてはいけないこと.

ご免ね.

これからこの経験をどう生かすかは私達にかかっていると思う.

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9 thoughts on “次へのステップ next step

  1. Pingback: Samuel Myren
  2. @Lume: Thank you for the impressive comemnt I don’t think I’ve ever seen a blogger put that much effort into a response. Perhaps I shouldn’t make the six month dev cycle comemnts as much as I do as you no doubt noticed when you complied all that information, content patches since TBC are a very different creature from the pre-TBC versions, with an increasing tendency towards headline-grabbing megapatches that contain something for everyone. You’ve actually put your finger on the point I was trying to make we are discussing how the quest design team should be allocating their time, as distinct from zone designers, encounter designers, class designers, etc. Their time is finite; they have to choose how to spend the small blip on the radar worth of time for any given dev cycle (be it a content patch or a paid expansion). For example, in two successive patches, the team made enough quests to re-do Dustwallow Marsh (2.3), followed by a major daily quest hub for level 70 characters (2.4). The fact that there is other content being added to the game in the mean time is very relevant to you as a member of a Sunwell-capable guild, you have the option of running that content. For players who cannot make the committment required to contribute meaningfully to a raiding guild, the new solo PVE content is the only meaningful content that is being added to the game. Given how many of the game’s solo-friendly incentives focus on single-character accomplishments see reputations, achievement points it can be a very big deal if the designers spend their limited time on content that is only relevant to alts. Blizzard appears to have reached the same conclusion. TBC featured four zones and two cities (plus a handful of questgivers in the old world) at launch that are relevant to low level characters. For Wrath, Blizzard created only a single new starting zone, and instead chose to focus the design team’s time on content that would be used by players who are already 70 on November 13th; Outland contained seven zones, while Northrend contains eight to ten (depending on whether you count Wintergrasp, the non-instanced battleground, and Crystalsong, which, last time I checked in beta, contained a handful of mobs for two Icecrown quests). In fact, not only are they focusing on 70+ content, but they’re also emphasizing neutral faction content four zones of Northrend (SB, ZD, SP, IG) are populated almost entirely with neutral quest hubs. It’s a very deliberate effort on Blizzard’s part to ensure that the playerbase consumes as much as possible of the solo content in the game before being finished with even a single character. Again, I am not saying that the things you suggest are bad things which I would not enjoy or benefit from (I have a number of lowbie alts I don’t play because the content is so lackluster). I am saying that the time which the quest team would need to spend to implement them would come directly out of the time they have to add new daily quests and other level 80 endgame content. And that’s why we’re seeing a focus on skipping the content (faster exp, less exp per level, increased DPS through revised talents and new profession perks, heirloom items for players with excess badges to burn on their alts, etc) rather than fixing it.

  3. Pingback: Cassandra Renneker
  4. Pingback: James Mgarlin

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